Archimedes' Principle - Conditions for Floatation
The Principle of Flotation
An interactive demonstration of Archimedes' Principle.
Calculating...
Object Controls
Live Data
Fluid Environment
What's Happening?
Adjust the controls to see a real-time explanation of the physics.
Floatation and Archimedes' Principle
When an object is placed in a fluid, two opposing forces act on it:
(1) Gravity (F_g) pulls the object downward. (2) Buoyant force (F_b) pushes the object upward, caused by the fluid displaced.
As the object goes down, the buoyant force increases and keeps increasing until it balances the gravitational force. If F_b equals F_g, the object floats; if F_b is smaller, the object sinks.This is the essence of Archimedes’ Principle.
How to Use the Simulation
1/ Choose the object’s mass using the slider.
2/ Select the material (styrofoam, wood, ice) — each has a different density.
3/ Pick the fluid (gasoline, oil, water, seawater) or set its density with the slider.
4/ Watch the beaker update:
5/ Green arrow shows buoyant force F_b.
6/ Red arrow shows weight F_g.
Live Data shows exact force values and how much of the object is submerged.
7/ Hit ✨ Demonstrate Flotation to see the process unfold step by step.
Notice in the Simulation-
a/ As the body submerges, the upward buoyant force vector grows in size, directly proportional to the submerged volume.
b/ At the same time, more water is being displaced, which is the source of the buoyant force.
c/ The simulation highlights this with the green arrow (F_b) lengthening until it equals the red arrow (F_g).
This makes clear that buoyant force is not a fixed push but depends on how much of the object is under water